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Articles Home » The Outforce Devlog » O3D game engine asset tool
O3D game engine asset tool
Time: 2024.08.28.

The Outforce - O3D Game engine Asset tool V 1.1 beta version.
This tool was designed to handle both *.box and *.opf. archives designed for the game developed by O3Games.

It is a very useful and powerful tool ever made since the original Unit Developer Tool and GUI Developer tool designed by Erik Oloffson, who worked for the company.

The original version can not be obtained anymore (?), so I decided to make a tool for the data containers especially for the PackedProject.opf archive. More to come soon!
Comments
A
#1 admin
on October 03 2024 16:18:55
Hello, again!

Today I'm started to working on the New project form. You will be able to add folders and subfolders (nodes and childnodes) to your *.box archive! So you can 100% rebuild every kind of *.box archives!
A
#2 admin
on October 10 2024 18:01:48
Hello, guys again! Today, I have updated the O3D tool, the latest version -for me- is now 1.2.2 beta version. I have fixed the treeView1- related issues, so I fixed all the problems. More info to come soon! Check the news in the welcome screen in your program!
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